How Do I...
...get a script to read from another file; IE: a notecard?
...give someone a folder full of inventory items?
...specify which folder I want the inventory items to end up in?
See
llGiveInventoryList.
...make a gun?
See
llRezObject and
ExampleGun.
...find out if land is no-build/no-script, etc?
llGetParcelFlags and
llGetRegionFlags
...get the length of a string?
See
llStringLength.
...get the arc for a sensor that senses straight ahead?
....and also the arc for a sensor that scans around and above its task (but not underneath it) without changing the task's orientation?
(Specifically, when nobody's around to see a critter, I want to it to sleep to keep from lagging the server without making the critter look wrong from afar.)
....and also the arc for a sensor that scans straight below its task?
See
llSensor. For a reduced arc, use a smaller
value of
radians for the arc
parameter. To use the sensor in a different
direction than east (forward),
rotate the prim in that direction.
...make magical holes in walls that you can walk through?
See
llSetPrimitiveParams. You can make holes in box prims by modifying its hollow under the Object tab in the Edit menu.
You can also use
llSitTarget to jump through walls.
...make my script communications secure?
See
Script security
...create a script that generates a random number?
integer rand(integer max)
{
float f_max = (float)max;//we do this typecast explicitly (otherwise the compiler just fills it in for us.
if(max != f_max)//max was an integer that couldn't be made into a float nicely.
return (integer)(max * llFrand(1.0));//multiply max by a rand float with a 0->1 range.
return (integer)llFrand(f_max);//the convert was clean so make LSL do the work.
}
This is a function that is called by: rand(50), which would return a random integer between 0 and 49 inclusive.
...make a script that changes the color of an item?
...make an invisiprim...
See
Invisiprim for an example script
- Joker Opus
... get the direction an agent is facing (Not the direction of the head) ...
... have object A tell object B its position and rotation, and have object B replicate the positioning and rotation, aside from a small offset on the local Z axis ...
Get position with
llGetPos rotation with
llGetRot, cast them to strings, use
llSay to communicate them, then in B's listener cast the message back to
vector and
rotation, adjust it and set it with
llSetPos and
llSetRot.
... move mutliple linked prims at once without them going out of sync ...
... Make a lift ...
... Modify a script while running ...
... Remove spam comments from the LSL Wiki Mirror 7-7-7? ...
... Make an object move away from avatars, maintaining a minimum distance from all -- similar to a dangling carrot or running away like a scared animal. ...
See
Sensors for the general principle, though not a specific method.
...Do the equivalent of an HTML A(nchor) in the object text? I want to make a portion of the text hovering over an object, set with llsetText(), clickable so that I can do something like, show the profile of the owner of the object, when I click his name. etc. ...
HomePage |
Tutorial